A Workhorse ship in a plum and chalk warp tunnel.

A shared galaxy · Android

NULL
EXPANSE

Clock out. Fly out. Build a foothold in a shared galaxy.

In development. Invite-only Android testing.

SPACE JUNK INDUSTRIESActual in-game capture / Warp transit
ONE SHARED FRONTIER

Your ship. Your shift. Your little corner of the galaxy.

01 / Find your line of work

Mine, fight, haul, build.

Good ore needs a miner. A busy yard needs a delivery. Out here, your work goes somewhere.

A Workhorse among Lumenite asteroids, with Lantern Dock nearby.
From the test build Lantern / Arrival Reach
01.1 / EXTRACTION

Mine

Pick a rock, lock on and cycle your laser. Bring the ore home yourself.

01.2 / COMBAT

Fight

Steer your ship, mind your range and make your modules count.

01.3 / FREIGHT

Haul

Connect markets with a full hold. The goods travel with you.

01.4 / INDUSTRY

Build

Turn ore into materials, components and a ship for the next pilot.

Full industry chain in design

The work is growing: internal test builds cover parts of this loop; the full careers are still in development.

02 / Take the long way home

A galaxy, not a map.

Warp across a system. Take a gate to the next. Find a quiet route, a busy market or a place worth putting down roots.

240star systems [TUNE]
06distinct regions [TUNE]
01shared galaxy
The game's galaxy chart: six irregular regions with individual stars and connecting gate routes.
Actual galaxy chart Offline preview / not live player activity

Distance matters. Longer trips take longer; your hull’s warp speed makes a difference.

Gates connect the frontier. Sheltered, Contested and The Null offer different risks along the way.

Current galaxy design; system and region counts may change. The chart is a working preview, while the full shared galaxy is in development.

03 / A rough shift happens

Lose a ship,
not your night.

Recovery system · In design

Get knocked out and your cargo stays behind in a public wreck. Other pilots can take it.

Your same hull and fitted modules go to the nearest NPC dock for repair. Wait out the free repair timer, then fly again. Bigger ships take longer.

Your wallet and learned skills stay with you. Deployed drones can be lost; spare modules in your hold count as cargo.

A ship arriving through the gate at Foldway with the arrival card and nearby test ships.
Actual travel capture Arrival at Foldway / staged test pilots

04 / More than a parking spot

Make it yours.

A little workshop of your own. A refinery that keeps the local yards fed. A corporation with a stretch of frontier to call home.

Build on your own, share the load with a corporation, or bring corporations together in an alliance. There’s room for the solo shift, too.

A working ship above the luminous aperture of a massive industrial gate.
Actual gate capture Structures and territory in design
In design

Your own place

Outposts, refineries, foundries and laboratories. Personal construction in protected space, too.

In design

Better together

Corporations with shared storage, a treasury and clear permissions. Build and defend territory in The Null.

In design

A bigger crew

Alliances bring corporations together for identity, coordination and chat.

What’s built, and what’s still on the drawing board?

These are development captures, including staged travel and an offline galaxy chart. Structures, corporations, alliances and the full industry chain are in design. Recovery and three-pilot accounts are planned; the current sign-in slice has one pilot.

The current docked Learn screen with two introductory skills and the Know-how bank.
Actual Learn screen Current introductory skills

[TBD] — default: non-binding features described here follow the current game design and may change. Numbers marked [TUNE] are tunable.

05 / Welcome aboard

Your account.

Sign in with Google. Your progress stays with your game account, ready when you return.

The plan is three free pilots per account, each with their own career and belongings. Three pilots are in design; the current sign-in build starts with one.

Internal testing

This is a game in development, not a public release. Test access is by invitation. Builds can be rough, features are incomplete and test progress may be reset.

Ask for an invite

An invited Google account is required.

The game's Connection screen with Continue with Google, Help and Privacy controls.
Actual Connection screen Google sign-in build